Sample video here:
I've been wanting to have Nvidia Physx in my projects for a long time,
so I was finally able to do so, for now it's really simple, I press a button to add cubes to my scene,
which get's their transformation and rotation from the physx objects.
Please note that I ported this straight from a openGL example, and there are probably many other way's of doing this.
I just wanted it "to work" and start from there, and I'm no guru, so don't expect it to be perfect.
But I've got to start somewhere.
This is how I did it: