Stigatle.net

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Raspberrypi Bitcoin LCD ticker..

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Disclaimer: This is a 'quick and dirty' way of getting this to work, there are many ways to do this, this is just one.
also there is a lot of improvements that can be done. keep an eye out for updates in the repository, I will make new features there.

https://bitbucket.org/stigatle/pylcdbitcoin/ 


I posted a image of my 'Sunday project' on reddit and google+ , it did not take long for people to ask about it.

https://d3j5vwomefv46c.cloudfront.net/photos/large/772566837.jpg?1369060693

So I figured I should write an article about how I did this project.
It's nothing super advanced, the reason why I like it so much is because it serves a purpose - show the info you need, nothing more.

I did end up coding it on my RaspBerryPI, I tried first on my windows box, but I lacked a lot of python libs and so on, and it worked
much better on the PI, so that's what this tutorial assumes you are coding on.

 

 

Last Updated on Monday, 20 May 2013 17:44 Read more...
 

Open source cross-platform tile-based game development

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I've been developing applications and tools for many years, and also for realtime 3d ( ogre3d ).
At times I really want to develop casual arcade type games, but often the amount of work to get started is often too much so it demotivates me.

This weekend I was looking around for open source tile-based engines, and I came across a cross-platform engine named LÖVE.
https://www.love2d.org

It's a framework to make 2D games with, and the best part is that it uses LUA, which is something I've been using for many years in 3dsmax maxscript language.
This makes development easy and fast. You can prototype games within hours instead of days.

It was a bit confusing at first to understand how it worked, but reading the wiki tells you all that:
https://www.love2d.org/wiki/Getting_Started

Basically what you do is to create a folder with a file named 'main.lua' then put the example code it it;
function love.draw()
    love.graphics.print("Hello World"400300)
end
then run the love executable with the folder as parameter.
"C:\Program Files (x86)\LOVE\love.exe" "C:\Development\yourgamefolder\"

 

When I looked into the tilebased games I came across this site which has free art to use for tilebased games

http://opengameart.org/

And as a editor I use:
http://sourceforge.net/projects/tiled/?source=dlp

you can export your maps and load them in LÖVE with this library:
https://github.com/Kadoba/Advanced-Tiled-Loader

There are example code to load maps exported with the editor here:
https://github.com/Kadoba/Advanced-Tiled-Loader-Examples 

So the easiest way to get started is to download Love engine, download the loader with examples.
Then edit the example levels in Tiled editor, since the example already loads the map and has a character that can move around etc.

Last Updated on Monday, 04 February 2013 12:08
 

hot4max ocean shader

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I got lot's of requests about the ocean shader I use on my video on youtube - http://www.youtube.com/watch?v=mTf4Zve7FLU&feature=g-upl
So now I have uploaded a sample scene that contains this shader.
It's fully procedural, so you should be able to use it in any kind of ocean \ landscape scene.

Play around with it.

Download link:

http://stigatle.net/uploads/oceanwithfoam.zip

sample image:

http://stigatle.net/uploads/oceanwithfoam.jpg 

 

 

PXE boot linux net installer

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I was setting up a server today, and It was very tricky to get it up and run.
It would not boot from usb, it had no cd-rom either.
I knew I could pxe boot the installer for debian, but I had forgot how I did it last time.

So now I decided to write it down so that others can use the information.

I ran the pxe server in a virtual machine on my windows box.
So you can do this from any OS since the PXE server is virtual.

All you need to do this is DRBL , download it from here:
http://drbl.sourceforge.net

Download the iso, boot it up in virtualbox.
Click the 'start drbl' icon, accept all the defaults.

After that is done open a shell, write the following command:

(replace DISTRONAME with any of these: 
centos , debian , fedora , mageia , mandriva ,opensuse, scientific ,ubuntu.)
sudo drbl-netinstall -i DISTRONAME

When it has downloaded the distro files you have to update the menu,
type: 
sudo dcs

In the menu go to:
More->switch-pxe-menu
Then choose your newly added item.
apply and close.

Then simply boot your client machine over the network and start installing.

Also please keep in min that if you server cannot be reached by the client, then try to change it's network configuration.
For me I had to change to bridged adapter in virtualbox to make it work.

Last Updated on Wednesday, 30 January 2013 19:34
 

maratis 3dsmax 2013 x64

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Here is the 3dsmax 2013 x64 release.

This is now the only version I will develop on,
I have been wasting so much time trying to get it to work with the different sdk's without good success.

I will look at it again in the future.

I make this for free, and spend my free time doing so, but the only version I use for myself is the 3dsmax 2013 plugin,
so to me it makes sense to focus on this version only. I have wasted so many late nights trying to get it to work with the different sdk's.

http://stigatle.net/uploads/Maratis_3dsmax_2013_x64_12.09.2012.zip

next up is finishing the shading system, and make it show the bitmaps selected in the viewport and so on.

 
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