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news - update

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Hi,
I have not been very active the past weeks due to massive amounts of work to do.
Currently working fulltime with realtime simulation development.

But my newest personal project, is to get a basic 3dsmax to renderman exporter.
This is due to the lack of such tools for 3dsmax.
I make it in Maxscript.

I'll post renders as i progress.

I will continue to code on my Mogre to physx implementation.
Currently I post here:
http://www.ogre3d.org/addonforums/viewtopic.php?f=8&t=10776&sid=6e479176be8d761a0abd64fc9d5e6365

I will compile a PDF with tutorial on how to make it work just a few bugs to fix.

I've also stopped the development of 'BlueAmp' - because it now has the features
I wanted it to have, but if anyone of you want to contribute, then drop me an email.

Grab the latest version from:
http://blueamp.codeplex.com/

Other then that,enjoy your stay.

 

 

Mogre ( Managed Ogre3d ) and Physx

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Sample video here:

http://www.youtube.com/user/steffensensa#p/a/u/0/qX7xoOEyJMM

Hi,

 I've been wanting to have Nvidia Physx in my projects for a long time,
so I was finally able to do so, for now it's really simple, I press a button to add cubes to my scene, which get's their transformation and rotation from the physx objects.

Please note that I ported this straight from a openGL example, and there are probably many other way's of doing this.
I just wanted it "to work" and start from there, and I'm no guru, so don't expect it to be perfect.
But I've got to start somewhere.

This is how I did it:

Last Updated on Sunday, 10 January 2010 13:08 Read more...
 

Contact info update

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Contact Info updated - New Email.
(please check by using menu on the left side).

 

Blueamp source code

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Blueamp sourcecode is now at :

http://blueamp.codeplex.com/

 

Last Updated on Tuesday, 17 November 2009 21:42
 

BlueAmp goes open source

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After a lot of thinking I've decided to put all the source code that is used to create 'Blueamp' out free in the wild.
I'll upload everything to 'Codeplex'. I will put up a link here when done.

I hope this can make the development of the software go faster, and that people will find it interresting to help out with
, and that others can use the code for their projects, in the same way that i find and use code myself.

I hope to get this done this week.

 Stay tuned.

 
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